Your cardboard city just went pocket-sized. The river still snakes, the tiles still taunt, but now the campaign fits between stops on your commute and your rivals can’t hide behind “busy.” My City is about to hit different.
Before we hit the headline, a quick refresher on why this matters. My City isn’t just another tile-layer; it’s Reiner Knizia’s legacy pivot that had the Spiel des Jahres committee nodding in 2020—accessible rules with sneaky depth, the kind of puzzle that turns nice people into ruthless urbanists for thirty minutes at a time.
On the numbers side, the game’s reputation has held. As of now it’s hovering around the BGG Top 250 overall and sits in the Top 50 for Family games—translation: it’s not just a critic darling; real households are actually playing it.
Mechanically, My City is elegant chaos. Everyone flips the same construction card and drops the matching building, with points swinging on whether you buried rocks, preserved trees, and kept your colored neighborhoods chunky. The infamous blocking card cancels the next piece for everybody, and across 24 episodes the board literally changes—stickers, tweaks, fresh rules—while a catch-up system keeps the pack from running away. When the legacy road trip is over, you flip the board for the Eternal Game, a replayable mode that mirrors the mid-campaign ruleset; officially, at least someone at the table should have hit Episodes 1–5 before you go Eternal.
Alright—let’s talk why we’re here. Breaking news: the official digital edition lands on phones and tablets on September 3. Spiralburst Studio is shipping it for both Android and iOS.
What’s inside is the part that turns a good port into an everyday habit. You get the full 24-episode campaign and the replayable Eternal Game, sure, but also an app-exclusive Randomized Game mode that remixes rules and even lets the river do weird things—yes, it can run horizontally—plus a global Daily Challenge with variable setups. It’s cross-platform online from day one and includes AI opponents for when your group chat ghosts. New players get an interactive tutorial; accessibility toggles boost color contrast, add color symbols, and switch building textures; and it ships in English, German, Dutch, and Polish with more languages to follow.
If you’ve been playing the roll-and-build cousin or the Board Game Arena version to scratch the itch, Spiralburst is adding toys BGA doesn’t offer: Randomized Mode, a Daily Challenge, and proper AI. That’s a big deal for practicing routes and teaching new folks without babysitting a table.
Stepping back, this is exactly the kind of “more choice, less gatekeeping” move tabletop needs. Cross-platform means your friend on an old Android can square up with your iPad crew without being walled out, AI means you aren’t beholden to schedules, and the Daily Challenge turns the game into a ritual instead of a once-a-month event. That’s the free-market vibe I like: give players options, let the best ideas win.
So, if you’ve never touched My City, start fresh with the campaign and actually commit to a run—twenty-four brisk episodes that teach by evolving the rules. If you’re a vet, hammer the Daily Challenge, then crank up Randomized Mode where that river might troll you sideways and force a whole new build order. And if your group lives for efficiency puzzles but hates setup overhead, this kills the fiddly bits while keeping the “one flip, one decision” heartbeat that makes the tabletop sing.
Save the date: Tuesday, September 3. Android and iOS. Build smarter, curse fewer stickers, and let the river flow where it wants—this time, in your pocket.