Imagine if Formula 1 ditched the yearly copy-paste cycle, set fire to the ālegacy consoleā safety net, and decided to reinvent its entire gaming DNA ā just in time for one of the sportās most drama-fueled seasons in years. This isnāt just another annual pit stop. Itās a full-blown re-engineering of the Formula 1 video game as we know it. This is F1 25 ā a no-holds-barred attempt by Codemasters to silence the critics, win back the purists, and raise the bar for racing sims across the board.
The Prequels - A Franchise in the DRS Zone

Letās roll back the clock and look at how we got here. Once upon a time ā more precisely, in the golden age of F1 2020 ā Codemasters dropped āMy Team,ā and the fandom rejoiced. Suddenly, we werenāt just driving the cars, we were building the damn teams, juggling engine suppliers, driver contracts, and R&D decisions while chasing podiums. It was a breath of fresh tarmac in a genre that was starting to feel a little too āannual update.ā
Then came F1 2021 with the debut of Braking Point ā an ambitious narrative mode that, while a little cheesy, added character drama and off-track stakes to the racing sim formula. It wasnāt perfect, but it proved the franchise was willing to take creative risks. Players met Devon Butler, Aiden Jackson, and the fictional Konnersport Racing Team. It gave F1 a pulse beyond the circuits.
But after that? Things got messy.
F1 22 rolled out with VR support and some flashy new physics, but it was also bloated with awkward lifestyle fluff like F1 Life ā a glorified furniture simulator that left fans wondering who exactly asked for customizable couches in their racing game.
F1 23 tried to course-correct. Braking Point 2 returned. Handling was tweaked. Red flags were added. It was solid, but still felt like Codemasters was stuck in third gear. And F1 24? Well, it promised the āmost realistic driver career everā ā and yet, many players felt like they were still stuck in a modified version of the same formula theyād been lapping for years.
By 2024, the community’s patience was thinning like Pirelli softs on lap 30.
F1 games had become reliable, yes. But revolutionary? Not for a while.
Thatās the context ā the burnout, the broken promises, and the growing cries for evolution ā that set the stage for F1 25.
The Game - F1 25

F1 25 is Codemasters breaking the fourth wall, ripping out the old telemetry, and rebuilding the game from the gearbox up. Itās not just ānext-gen onlyā ā itās ānext-gen or bust.ā PS4 and Xbox One? Left behind in the gravel trap. This is a full-throttle commitment to harnessing what the PS5, Series X|S, and high-end PCs can actually do.
Letās start with the new crown jewel: My Team 2.0.
This isnāt just a management mode anymore. Itās a full Formula empire simulator. You now manage two real-world drivers at once, meaning youāre not just building your legacy ā youāre building theirs too. Contract negotiations have teeth. Off-track decisions affect morale, performance, even the way sponsors interact with your team. Itās deeper, more reactive, and finally feels like something worthy of the ācareer simulatorā label.
Braking Point 3? Oh, it’s back. And this time, itās personal. The story picks up with Konnersport Racing Team caught in a PR meltdown, a title fight, and a potential internal collapse. Characters like Devon Butler have evolved ā heās still smug, but now carries scars from past seasons. Thereās backroom drama, tabloid scandals, and even moments where your choices during the race ripple into the storyline. Think Drive to Survive ā if you actually had to win the damn races.
And then thereās the big tech play: LiDAR.
F1 25 uses LiDAR scanning to recreate tracks down to the millimeter. Bumps, kerbs, elevation changes ā itās all laser-accurate. Youāll feel the difference going up Eau Rouge in Spa or taking that perfect line at Suzukaās S-curves. Pair that with the upgraded EGO Engine, and youāve got a game that doesnāt just look better ā it drives better. The physics overhaul touches everything from tire wear modeling to wet weather behavior, and it finally rewards players who can feel the car through nuanced feedback.
Handling has been reworked top to bottom. Suspension dynamics, tire graining, and even driver-specific traits are more pronounced. Lewis Hamilton in a Ferrari? Heāll drive differently than, say, Yuki Tsunoda in a Sauber. And speaking of that ā yes, all 2025 liveries and driver moves are baked in from launch.
Oh, and for the hardcore racers ā reverse circuits are now a thing. Wanna race Silverstone backwards? Do it. F1 25 has range.
Fan Expectation

The announcement of F1 25 didnāt just light up Reddit ā it torched it.
Optimists are calling this the ātrue successorā to F1 2020 ā a game finally worthy of the sportās rapid evolution. Theyāre praising the LiDAR upgrades, raving about My Teamās expanded depth, and calling Braking Point 3 the best narrative Codemasters has delivered in years. āThis is what we wanted when we bought into next-gen,ā one fan posted. āNo more band-aids ā this is surgery.ā
But not everyoneās throwing roses.
The legacy console community is pissed. Being cut off from the new title means thousands of players are either forced to upgrade or miss out entirely. Thatās a bold ā and polarizing ā move.
Others worry that My Team 2.0 might be too complex. More micromanagement. More spreadsheets. Less track time. There are fears Codemasters might have overcorrected, leaning too hard into sim management territory and alienating the casual crowd.
And thereās still the ghost of āF1 Life.ā Fans are asking: will this game prioritize realism or fluff? Will the career mode feel authentic ā or buried under layers of menus and artificial drama?
And then, of course, thereās the inevitable comparison to EA Sports FC. Codemasters is under the EA banner, after all ā and players are watching closely to see if monetization starts creeping in.
But even among the skeptics, one thing is clear: F1 25 has everyoneās attention. And in the world of sports gaming, thatās already a win.
Release Date

F1 25 officially launches on May 30, 2025, for PS5, Xbox Series X|S, and PC. And for those desperate to get in early? The Iconic Edition drops three days before on May 27, giving early access and exclusive extras ā including a playable Lewis Hamilton in Ferrari red, new team liveries, and bonus customization packs.
And yes, the game is fully cross-platform. Whether you’re on Steam, Epic, or console ā you can go wheel-to-wheel with anyone, anywhere.
Pre-orders are already flying off the grid. The standard edition gives you everything you need to dive in. But the Iconic Edition is where the flex is: an alternate Braking Point scenario, special edition helmets and suits, and even a behind-the-scenes featurette on how LiDAR scanning transformed the track design pipeline.
EAās marketing machine is firing on all cylinders ā and for once, it feels like the product might actually back the hype. Influencers are getting early builds. Sim rig streamers are dissecting every gameplay leak. And even the esports community is eyeing F1 25 as the new standard for competitive racing. This isnāt just a game drop. Itās a culture moment for Formula 1 fans.
So the question is: are you ready to manage, race, and sweat your way through the most intense F1 sim ever made? Because when those five lights go out⦠F1 25 isnāt just asking you to play. Itās daring you to live it. This is more than a season. Itās a revolution. And it starts now.