Imagine if a walking simulator collided with a stealth thriller, soaked in existential dread and cosmic horror. Hideo Kojima is back, and this time, heās not just delivering packages. Welcome to Death Stranding 2: On The Beach ā a sequel that doubles down.
The Prequel - Death Stranding

Letās wind the clock back to November 2019. The world was slightly less broken, and Hideo Kojima had just released Death Stranding ā a genre-defying, meme-igniting, deeply polarizing game that turned courier service into spiritual warfare. You played as Sam Porter Bridges, a delivery man hauling societyās metaphorical and literal baggage across a post-apocalyptic America torn apart by an extinction event. Ghostly BTs, timefall rain that aged you to dust, and creepy BB babies in jars ā Death Stranding was either your favorite game of the decade or a sleep aid in disguise.
But then the pandemic hit, and Kojima ā ever the chaos prophet ā took it personally. In his own words, he rewrote the entire direction of the sequel after witnessing the real-world isolation, panic, and technological over-dependence during COVID. Suddenly, the once-bizarre premise of connecting isolated cities didnāt feel so sci-fi anymore ā it felt like 2020 with a filter. So he reshaped the narrative: what if reconnecting wasnāt enough? What if the very idea of rebuilding was flawed?
Death Stranding 2: On The Beach isnāt just a sequel ā itās a philosophical sequel. And it picks up a few years after the originalās ending, with Sam living in relative peace with Lou, the once-dead baby now apparently alive and thriving. But peace doesnāt last. Fragile calls with a mission in Mexico. Things go sideways. Suddenly, Sam finds himself in Australia ā new continent, new stakes, and way more deadly terrain. There are earthquakes now. Sandstorms. Floods. The planet is actively rejecting humanity. And once again, Kojima wants you to feel every footstep of the fallout.
The Game - Death Stranding 2: On the Beach

Now letās get into the meat. Premiered at Summer Game Fest 2025, Death Stranding 2 is running on the Decima engine, the same tech that powered the original and Horizon Forbidden West. And you can tell ā itās visually absurd. Think wind-swept deserts one second, jungle-like outback terrain the next. The game features fully explorable biomes in both Mexico and Australia, with dynamic weather events that will literally reshape your traversal path. Timefallās still here, but itās not alone ā now youāve got massive environmental hazards that shift the map in real time.
Gameplay-wise, Kojimaās going full toolbox mode. Youāve got customizable vehicles, including armored rigs with mounted turrets. You can build monorail systems to cover long distances. Watchtowers give you stealth entry points into enemy zones. And thereās an actual skill tree now. Thatās right ā Death Stranding has XP. You can now invest in combat upgrades, stealth abilities, porter efficiency, and more. Itās no longer just about getting from point A to point B ā itās about how creatively and effectively you do it.
Combat has also seen a major overhaul. Youāre not just punching out MULEs and throwing piss grenades anymore. Weāre talking full Metal Gear-style stealth systems, close-quarters combat mechanics, and large-scale BT boss fights that look like they were lifted straight from a horror anime. And yes, your BB ā Lou ā still plays a central role, but now sheās… different. Older. Possibly connected to the Beach in ways Sam canāt understand yet. And with Fragile running her own organization, and Higgs back from the dead and wielding a lightsaber because Kojima just does whatever he wants now, the stakes are cosmic.
Fan Expectations

The fanbase? Oh, theyāre spiraling ā in the best way. Reddit is lit up with deep-dive theories, timeline debates, and lore spreadsheets. On one side, youāve got the stans who are ride-or-die for Kojimaās brand of narrative chaos. They love that this is more philosophical, more emotional, more “out there.” Theyāre tracking every symbol in the trailers, translating background signage, and posting freeze-frame comparisons to obscure DS1 lore.
On the other side, youāve got the skeptics. The ones who thought DS1 was a little too pretentious, and are now side-eyeing the stealth combat and added systems as signs Kojimaās overcorrecting. āDeath Stranding didnāt need to be fun,ā some purists argue. āIt needed to be meaningful.ā And theyāre nervous that adding skill trees and shootouts will dilute the soul of the original.
But hereās the twist: Kojima wants that reaction. He even said in an interview he was worried people might like it too much. In his world, no controversy = no conversation. And you can bet heās leaning into that by making Death Stranding 2 more provocative, more bizarre, and more divisive than ever. This isnāt about pleasing fans. Itās about challenging them.
Release Date

So when are we strapping in? Death Stranding 2: On The Beach launches June 26, 2025. Itās a PlayStation 5 exclusive for now, but knowing Kojima and Sonyās recent dance with PC ports, itāll probably hit Steam in a year or two. Thereās no word on Xbox ā donāt hold your breath.
Pre-orders went live in March, and theyāre milking the collector crowd hard. Youāve got your standard edition, your digital deluxe with bonus content and early access, and the mega Collectorās Edition ā which includes a limited-edition DualSense controller, exclusive skins, and some truly wild physical merch. Think BB-themed gear, artbooks, maybe even a creepy Lou figurine if youāre into that. Plus, if you pre-order the Deluxe or Collectorās Edition, you get 48-hour early access starting June 24.
Kojimaās already declared the game is gold, which means itās done and ready to ship. And in true Kojima fashion, heās already working on his next project, which may or may not involve AI, horror, or something we canāt even comprehend yet. Oh, and thereās a āWorld Strand Tour 2ā coming ā a global promo blitz thatās basically a rock tour but for Kojima stans.
In short: the vibes are immaculate, the mystery is thick, and the hype train is fully fueled.
Death Stranding 2: On The Beach isnāt here to convince you itās a traditional sequel. Itās here to rip apart the idea of what a sequel even is. Kojima isnāt just revisiting his world ā heās dissecting it, reassembling it, and throwing it into the ocean to see what washes back ashore. And whether youāre excited, confused, or already queuing up your preorder, one thingās for sure: youāre going to feel something.
Strap in, porters. Itās almost time to reconnect⦠again.